patch-note Build 592 (Major)



Build 590
Game

- Add setting for resolution, bloom intensity
- Improve down side Foundation graphics
- Balance Research cost, Building cost
- Modular Water Generator also clear pollution
Fix
- Many UI missing close button
- Some production notification UI not work properly 
- Error when population dead event happen
- Save Load UI not order by modified time

Build 591
Game
- Basic Apartment upgrade now synergy with Modular Worker House 
- Park Field is unlock early
- Add Building Milestone for Research Laboratory
- Balance Research cost, Building cost
- Changed Macro Building Controller to City Controller
QoL
- Add camera save, load position
- Add all keyboard shortcut to Key Control UI
- Auto setup transport button on every building tab 
- Show population space detail
Fix
- When unlock Hidden Tech can't be research
- Production rate not include stopped production line

Build 592 (Stable) 
Game

- Add new house technologies, and new house building module
- Add new water and power production technologies
- Now start game with 8 more worker
- Balance Research cost, Building cost
- Increase base money gain by 2
- Building now have proper mass cost
- Add more quest and balance old quest
- Change Core Extended Module effect
- Change how module upgrade work
- Remove unused market item 
- Sort item now sorted by item class
- Start game building area are now smaller
QoL
- Research button now color coded when already research something else
- Improve feedback UI when click on button
- Add upgrade all button
- Add show utility checking area in some case
- Auto setup transport button now show on every building tab
- Open status tab now show utility location
Fix
- Sometime system recognize non flipped building as flipped one

more patch-note at https://discord.gg/ZgdmUN7

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